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用异步输入输出流编写Socket进程通信(2)

作者:佚名 来源:互联网 整理日期:2008-06-18

//结束时释放资源
public void finalize() throws IOException {
this.serverChannel.close();
this.selector.close();
}
//将读入字节缓冲的信息解码
public String decode( ByteBuffer byteBuffer ) throws
CharacterCodingException {
Charset charset = Charset.forName( "ISO-8859-1" );
CharsetDecoder decoder = charset.newDecoder();
CharBuffer charBuffer = decoder.decode( byteBuffer );
String result = charBuffer.toString();
return result;
}
//监听端口,当通道准备好时进行相应操作
public void portListening() throws IOException, InterruptedException {
//服务器端通道注册OP_ACCEPT事件
SelectionKey acceptKey =this.serverChannel.register( this.selector,
SelectionKey.OP_ACCEPT );
//当有已注册的事件发生时,select()返回值将大于0
while (acceptKey.selector().select() > 0 ) {
System.out.println("event happened");
//取得所有已经准备好的所有选择键
Set readyKeys = this.selector.selectedKeys();
//使用迭代器对选择键进行轮询
Iterator i = readyKeys.iterator();
while (i
else if ( key.isReadable() ) {//如果是通道读准备好事件
System.out.println("Readable");
//取得选择键对应的通道和套接字
SelectableChannel nextReady =
(SelectableChannel) key.channel();
Socket socket = (Socket) key.attachment();
//处理该事件,处理方法已封装在类ClientChInstance中
this.readFromChannel( socket.getChannel(),
(ClientChInstance)
this.clientChannelMap.get( socket ) );
}
else if ( key.isWritable() ) {//如果是通道写准备好事件
System.out.println("writeable");
//取得套接字后处理,方法同上
Socket socket = (Socket) key.attachment();
SocketChannel channel = (SocketChannel)
socket.getChannel();
this.writeToChannel( channel,"This is from server!");
}
}
}
}
//对通道的写操作
public void writeToChannel( SocketChannel channel, String message )
throws IOException {
ByteBuffer buf = ByteBuffer.wrap( message.getBytes() );
int nbytes = channel.write( buf );
}
//对通道的读操作
public void readFromChannel( SocketChannel channel, ClientChInstance clientInstance )
throws IOException, InterruptedException {
ByteBuffer byteBuffer = ByteBuffer.allocate( BUFFERSIZE );
int nbytes = channel.read( byteBuffer );
byteBuffer.flip();
String result = this.decode( byteBuffer );
//当客户端发出”@exit”退出命令时,关闭其通道
if ( result.indexOf( "@exit" ) >= 0 ) {
channel.close();
}
else {
clientInstance.append( result.toString() );
//读入一行完毕,执行相应操作
if ( result.indexOf( "\n" ) >= 0 ){
System.out.println("client input"+result);
clientInstance.execute();
}
}
}
//该类封装了怎样对客户端的通道进行操作,具体实现可以通过重载execute()方法
public class ClientChInstance {
SocketChannel channel;
StringBuffer buffer=new StringBuffer();
public ClientChInstance( SocketChannel channel ) {
this.channel = channel;
}
public void execute() throws IOException {
String message = "This is response after reading from channel!";
writeToChannel( this.channel, message );
buffer = new StringBuffer();
}
//当一行没有结束时,将当前字窜置于缓冲尾
public void append( String values ) {
buffer.append( values );
}
}
//主程序
public static void main( String[] args ) {
NBlockingServer nbServer = new NBlockingServer(8000);
try {
nbServer.initialize();
} catch ( Exception e ) {
e.printStackTrace();
System.exit( -1 );
}
try {
nbServer.portListening();
}
catch ( Exception e ) {
e.printStackTrace();
}
}
}

程序清单1

小结:
从以上程序段可以看出,服务器端没有引入多余线程就完成了多客户的客户/服务器模式。该程序中使用了回调模式(CALLBACK),细心的读者应该早就看出来了。需要注意的是,请不要将原来的输入输出包与新加入的输入输出包混用,因为出于一些原因的考虑,这两个包并不兼容。即使用通道时请使用缓冲完成输入输出控制。该程序在Windows2000,J2SE1.4下,用telnet测试成功。

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